Agent Matt

Concept Game Idea – A musical real-time strategy game!

So here is a game idea that I’ve been working on. The inspiration came from looking at build-orders in starcraft, and thinking about how we can use that to generate tunes. This simple prototype is still in the extreme early stages, but it’s enough to get a feel for what some RTS generated music might sound like.

Click on a circle to build a building. The resource bases generate up to 5 gatherers each, which play notes in the gathering song. If you build a baracks (Drum track!) – they will send out swarms of marines armed with notes from Ode to Joy. It takes a while to process the sound waves, so expect a little bit of lag when it starts up.  The game uses AS3SFXR for its sound engine –

Let us know what you think!

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4 Comments for Concept Game Idea – A musical real-time strategy game!

Aesthete | May 23, 2011 at 6:39 pm

This is cool. I’ve been nutting out music as a mechanic for a while now and still haven’t quite hit it on the head. I’m interested to see where you get to with this, even if it’s just something to annoy my housemates with late at night.

The Voxel Agents’ Prototyping in Pictures (2011) - The Voxel Agents | February 14, 2012 at 5:26 pm

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Wesley | June 3, 2015 at 11:34 am

This is my idea, but you’re welcome.

Agent HQ | June 3, 2015 at 12:05 pm

Great minds think alike 🙂 This is just a basic prototype I made in 2011, it’s nothing special. I’d love to see your version!

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