May/11

19

Agent Henrik

Concept Game Idea – ‘Slingshot’

‘Slingshot’ is a game concept that I worked on myself and it has not been made into a playable prototype (yet). With Slingshot I set out making a concept with complete focus on player input. The idea is to start designing something that feels good to play, where the motions makes sense and are designed for a touch device.

The first draft of this game idea was done on paper, trying to draw interesting puzzles and patterns to trace lines around – When the paper-prototype seemed interesting, I proceeded to put together a video to explain the idea to the other Voxels (you can see the video below). The next step is to build a playable prototype, and then from there come-up with an interesting theme and mood for the game. This is just one type of development process we’re trying, in another project it might go in the reverse order (Theme -> Gameplay vs. Gameplay -> Theme).  One of the great benefits in working at The Voxel Agents is that we get to find these things out as we go. I am given a lot of freedom and leeway in how I approach game design and prototyping.

Here is the pitch-video for Slingshot. Keep in mind that this NOT our next game but one of many concept we’re working on:

Music credited to: spoonybrad Song Title: Puzzler’s Block
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6 Comments for Concept Game Idea – ‘Slingshot’

Jasmine | May 23, 2011 at 2:28 pm

Hey Henrik!

Seems that it really has a nice tactile sense and that will go well on touch devices. I can see it really being fun, especially if you start to develop some obstacles and goal places or directions for the player (I’m kind of thinking of Peggle’s elaborate level layouts as obstacles and the moving bucket as an example of a ‘goal’). For some reason, whilst I was watching your video, it brought to mind an old Atari ST game called “Zany Golf”, which was a mini-golf game that had jumping hamburgers, flying carpets, etc. …. anyways, good luck and I look forward to seeing the awesome stuff you guys produce!

Dj | July 11, 2011 at 12:59 am

Hi there Henrik, seems like a really nice and clean design. It would be interesting to see it developed further as suggested above.
My question to you, however, is aimed at revealing what program you used to create the animated mock-up ?? You’ve got me inspired to finally animate some of my own designs!
Cheers for the ideas,
/Dj

Agent Henrik

Agent Henrik | July 12, 2011 at 1:04 pm

Hi DJ

Thank you for the feedback! The program used to create the animation was Adobe Flash. It’s my best friend when it comes to doing mock-ups or explaining obscure concept or ideas when words are insufficient.

Flash, while not always an industry or student favorite, is in fact the fastest, most efficient and sufficient for my designing needs. For me it’s about explaining a concept and bringing an idea life. If I wanted to deliver a mood or feeling through art to a wide public and not a development team I’d probably use Adobe After Effects (Much longer process).

When the animation was done, I mixed some sounds together in audacity (a free program), and composited those sounds with an exported image sequence of the animation in Adobe Premiere.

//hpe

Dj | July 13, 2011 at 4:42 pm

Hey dude, thanks for the reply. Its great to see Melbourne developers talking to the local (online) community!

I hadn’t thought of using Flash, been playing around now for a bit on a concept I’ve been mulling over for some time, and am actually quite happy with the result! This uni break might be productive after all!

I’ll keep Audacity in mind as well, open-source is good sauce.

Much love for the Voxels form Carlton, Train Conductor is teh awesomez…
/Dj

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