Agent Henrik

Time-Travel Treasure Hunt.


This prototype is one in a series of time mechanic puzzles we’ve been exploring recently. Tian and I created this prototype and with some additional coding help from the other Voxels. It progressed from concept to prototype in just three days. While this concept as it stands will probably not be something we develop further, it has spawned some very interesting derivative ideas and creations.

I particularly believe in the navigation controls and we’ve been developing some quite special with them. Hopefully we’ll be able to show you this in the near future.

Time-Travel Treasure Hunt is a an observation-puzzle game where the players goal is to locate stars which are hidden in a scene. The scene changes over time, playing back a simple story, and the player can follow the events from start to finish or can reverse and scrub time however they please. As the scene unfolds, objects and patterns will collide and overlay each other to form a star-shape. The player must observe these shapes, and click them at the right moment to identify where they are hidden.

Here’s an example of 3 animated shapes dancing and having an absolute blast in the snow. Can you see when they align to form a star?

Click the link below to play the game! Rules:

  • Locate the stars in the animation and click on them when you spot them. We don’t mean the obvious stars in the night sky, but the hidden stars formed by shapes and patterns, as well as pink stars.
  • Use the scrubber to scrub time backwards and forwards, and use the arrow keys to jump a single frame at a time.
  • Pink stars will briefly appear for just a split second and it’s only possible to click them when they are visible.
  • Other stars have been cleverly hidden in the environment and take shape when objects align.

There a total of 10 stars. See if you can find them all. Click here to play:  Time-Travel Treasure Hunt [35 MB]

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8 Comments for Time-Travel Treasure Hunt.

Simone | May 30, 2011 at 7:31 pm

So cute! I found seven. Nice one, Henrik.

Greenlig | May 31, 2011 at 7:35 am

Gonna play this today. Love the art style, like a crazy diorama. Unique look 🙂

Agent Henrik

Agent Henrik | June 1, 2011 at 10:57 am

Thanks a lot,

We had a short discussion after getting some feedback yesterday regarding making more content for this game. We like the concept however; It’s a game that requiers much art and asset for fairly simple puzzles and it’s therefor debatable if the work is worth the product.


Caleb Cristo Kim | June 15, 2011 at 4:02 pm

Love the graphics and the game concept!!! I found 11?! uhmmm! is it too obvious that I’m lying??

Agent Tian

Agent Tian | June 24, 2011 at 2:39 pm

glad you like this style 🙂 it came from the idea of a pop up book 🙂

Agent Tian

Agent Tian | June 24, 2011 at 2:40 pm

maybe there is a bug? oops for agent henrik 😛

The Voxel Agents’ Prototyping in Pictures (2011) - The Voxel Agents | February 14, 2012 at 5:25 pm

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Live blogging from the 14 Hour Game Making Challenge! - The Voxel Agents | September 15, 2012 at 11:24 am

[…] at ACMI at Federation Square. We’re going to take an earlier prototype we made in 2011 called Time Travel Treasure Hunt, and make it into a fully fledged app fit for the App Store in just 14 hours! (Meanwhile […]

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