So this is an awesome prototype that I worked on earlier in the year. It’s been sitting on the shelf gathering dust. Dust is boring – Players are fun! So now I’m setting it free.
Hit the image below to start playing, or skip ahead for the long story.
The fire game started long long ago. Regular readers will remember last year when we competed in the 48hr Game Making Competition 2010.. The three keywords were Dinosaur, Revenge, and Bar. So we came up with a game, where you drop raptors into a bar, and try to kill as many people as possible.
We eventually dropped the ‘Raptors in a Bar’ idea, and ended up making a game we called Egg Basher, but the idea of setting things up in a room, and then trying to kill as many people as possible stuck with me. However, there was one major problem with the idea.
Problem: If a player is going to invest their time setting up the scenario, then the outcomes needs to be predictable, and 100% repeatable.
Solution: Replace unpredictable dinosaurs with Scientific Fire.
It has to work. It’s Science!
I remember an episode of C.S.I. (or some similar show) where a house burned down. The police expected arson, because of the strong burn pattern up the front stairs. But some clever investigation showed that the fire actually started upstairs, but when a neighbour came to help, they opened the front door. The sudden gust of fresh oxygen caused the fire to rush down the stairs, and blast out the front door.
I was envisioning a series of traps and tricks that The Player could set up in order to make the fire spread faster. A game with complex timing mechanisms, technical oxygen measurements, and scientific fire!
What we ended up with was an interesting prototype. A very fun toy to play with, but ultimately, not a game.
Play the Fire Game in it’s own window. I hope you enjoy playing it as much as we did making it.