The Voxel Agents are developers of original hand-crafted games for “on-the-go” fun times. They are an independent team with four core members and several part-time helpers. They are one of the most exciting indie teams in Australia, and are situated in the game development hub of Melbourne. Creators of the smash hit Train Conductor and Puzzle Retreat series, The Voxel Agents are proud producers of addictive game substances for ten million players worldwide. Hundreds of thousands of players login each and every day to get another fix of Voxel Agent games.
The team currently comprises of Sam Wong writing mad code and designing puzzles, Shath Maguire crafting gorgeous pixels, and two co-founders Matt Clark on code and Simon Joslin on design.
Check out our games page for more information.
Early Voxel History
The Voxel Agents began in early 2009 when three friends and game developers, Simon Joslin, Tom Killen, and Matthew Clark, joined forces to exercise their passion for highly polished and fun gameplay. The three founders had studied together at Queensland University of Technology and won consecutively the 2007 and 2008 “48 Hour Game Making Challenge” before knowing they were onto something.
The original Train Conductor (“iPhone Game of the Year 2009”) launched The Voxel Agents to success by being repeatedly featured by Apple and listed as a “Highly Addictive Game” on the App Store. At the 2010 Freeplay awards it was nominated for “Best Game Design” and it won the “Best Game Audio” award. Train Conductor 2: USA continued the success by winning the “Best Mobile Game” award at the Independent Games Festival of 2010 in Shanghai, and it has had more than 700k paid downloads.
In their second year, The Voxel Agents picked up “Best New Business 2010” in the National NEIS Business Awards, “Startup / Rookie of the Year” at the MoMoMelbourne business awards night, and the “Tim Richards Award of 2010″ from Film Victoria.
The Voxel Agents acknowledge the support of Screen Australia’s Games Enterprise Program.
We use MixPanel for our metrics recording in Toy Mania.