Agent Logs
14
This is how an Indie studio records bugs…
0 Comments | Posted by Agent Tom in inspiration, making games, Top Secret
We were doing QA in the office, and we needed a way to record some of the particularly hard to reproduce bugs.
Solution: masking tape of course.
The result? Well we still can’t work out what was causing the bug, but now I can capture me beating Agent Simon’s high scores on video which is ultimately much more satisfying.
10
The Badgers of Fury 161
0 Comments | Posted by Agent Tom in 48 hour game comp, award, Game Ideas, Games, inspiration, making games
Last weekend, we competed in the #fab48hr game making competition in Brisbane, Australia… and what a wild weekend! We won! That was great, but more importantly I was absolutely blown away by the quality of games made by the other teams. I was particularly impressed with the level of quality and polish that was developed in “indie” / student room. There is an enormous amount of talent in Australia and I’m sure we’re going to see more from those awesome young developers.
In the #fab48hr competition, each team must concept, design, and create a game based on three keywords that are provided at the beginning of the competition. This year, those words were “suit”, “key”, and “badger”, provided by Yug, Hex, and Jinx.
We made this:
Download the game we made here [WINDOWS] or if you use a Mac, try this link [MAC].
How to Play: Without giving too much away, if you have a couple of XBox controllers, plug them in for the best experience, using “A” as your action button. If you have to use a keyboard, you can use the arrow keys for player 1 and WASD for player 2, with “shift” as the action button. Also be aware the the glowing yellow floor (which totally looks like lava) will kill player 1 and the swirling blue circles (evidently poisonous gas…) will kill player 2. That’s all you really need to know… oh yeah one more thing: the badgers aren’t nice and they will eat your face.
The Badgers of Fury 161 was developed by the Alliance of Indie. This team was composed of developers from a number of Australia’s top Indie studios including yours truly Agent Tom (The Voxel Agents), Liam Hill (Defiant Development, 3 Blokes Studios), Cratesmith (Cratesmith,Defiant, Strange Loop), Matt Ditton (Queensland College of Art, Defiant), and the incredibly talented Milenko (Strange Loop,Defiant).
But really, kudos where kudos is due:
As proud as we are of the game we managed to make in 48 Hours, the real winners of the competition were the indie team Rockin Moses (read about them here: http://making-games.net/48/?p=2916) who made a really fun game called The Fifth Suit.
This game was great fun to play. For me, their game evoked “Smash Brothers Brawl”. While playing, I was less concerned about winning and more concerned about trying to make life difficult for my opponents. It was a strong social experience and quite a polished product for just 48 hours of work! You can grab a PC version of their game here [WIN] but it’s best played with XBox controllers. If you’re lucky enough to have some XBox controllers then I strongly suggest you get this version [WIN - XBox Controllers].
29
The Alliance of Indie: Australian game studios team up for the Fab 48 Hour Game Jam!
0 Comments | Posted by Agent Tom in 48 hour game comp, Games, making games
Last years winners, Cratewerks, which included Matt Ditton and Cratesmith, are combining forces with one of 2007 and 2008 winners, Agent Tom Killen, of the teams sif90 (2007, 2008) and The Voxel Agents (2010). They will be joined by the exceptionally talented Liam Hill, Mark Filippelli, and Milenko.
The 2010 event saw close competition between both Cratewerks and The Voxel Agents. Both teams made great games and in the final community voting round, Cratewerks won by a crucial single vote.
About The Alliance of Indie
The Alliance of Indie are Liam Hill (Defiant Development, 3 Blokes Studios), Cratesmith (Cratesmith,Defiant, Strange Loop), Matt Ditton (Queensland College of Art, Defiant), Milenko (Strange Loop,Defiant), Mark Filippelli (Strange Loop), and Agent Tom (The Voxel Agents).
Blog: http://allianceofindie.wordpress.com
Twitter: @48hrgamecomp
Web: http://48hrgamecomp.com
Follow the action with the hashtag #fab48hr
26
The mobile market place: how does it look today?
6 Comments | Posted by Agent Tom in business, making games, Marketing
We spend a lot of time being all creative and fuzzy and nice here at The Voxel Agents, but often we need to stand back and have a good hard think about what’s actually happening out there in the mobile games space.
To make sure we are all still on top of everything, I spent all of last week researching the mobile market space. I forgot everything I knew about iPhone and Android and had a good hard look at the information that is out there. Some of my findings certainly will be old news to you, and some might change what you thought you knew. So, if you’re interested in the business (pronounced “biz-niz”) side of being an indie game developer, check this stuff out:
You may think the iPad is a mobile device, but you’d be wrong.
- 43% of iPad owners use their iPad more than their desktop computer
- 28% say it’s their primary computer
- 34% use it more than their TV
- 83% use it primarily while at home. Only 11% use it on the go.
Developers are flocking back to the iOS platform
Sources:
http://blog.flurry.com/bid/
Even though iOS has more Apps, Android has more free Apps
Sources:
iOS has served 15 Billion downloads compared to Androids 4.5 Billion
Sources:
Android App installs per day may be reaching parity with iOS installs
Source:
500,000 Android devices are activated every single day
and most importantly of all…
9
Slingshot Prototype – Postmortem
2 Comments | Posted by Agent Henrik in Game Ideas, Games, inspiration, making games, Top Secret
We’ve prototyped a lot of games over the last few months, some of them were made and discarded within 2-3 days, others had a much longer development process and Slingshot was one of those games. Since I previously posted a concept video of the game here on our blog I thought I do a Postmortem on the project.
19
The Board Game Prototyping Kit
0 Comments | Posted by Agent Simon in Art, Game Ideas, Games, inspiration, making games
We like to use paper prototypes to test our ideas. We find it helps to test ideas really quick, and playing board games is a pretty super job to have
We like it so much, our next game came from a board game prototype.
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Three “good” characters
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Three “bad” characters
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A house
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A treasure chest and a coin
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Three environment pieces
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A life
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Five generic symbols
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19
Our next game and cardboard prototyping.
1 Comment | Posted by Agent Henrik in Game Ideas, Games, inspiration, making games
Getting away from the cursed desk is a massive relief by itself and moving gamepieces around with my hands instead of the using the mouse is like crawling out from the swamp of despair and walking on solid ground.
Need a new rule?
Bam! New rule.
(Link to The Prodigy – Firestarter for your convenience)
After only 3 days we had such success with the variations we felt secure that our game had plenty of potential far beyond the scope of the core. It was not the cheer amount of variation made but how surprisingly easy it had been to create very solid new puzzles.
5
Voxel Afternoon Tea – Inspiration Session 2
0 Comments | Posted by Agent Simon in inspiration, making games

We need to learn to communicate our creative ideas better as a team! We figure that since our diverse life experiences and inspirations shape how we dream up and explain our ideas, we should share more of them with each other. Voila! Voxel Afternoon Tea was born. During Voxel Afternoon Tea we share something that has inspired us recently, and let the discussion begin…
You can also check out the first Inspiration Session from a few weeks ago.
5
Agents are busy making new games!
6 Comments | Posted by Agent Tian in Game Ideas, Games, inspiration, making games, Misc
4
Voxel Afternoon Tea! 1st Session
1 Comment | Posted by Agent Tian in Art, Game Ideas, inspiration, Misc
The Voxel Afternoon Tea! Sound’s awesome, doesn’t it?
As creative individuals we are always producing new ideas, but how can we continually produce without also absorbing ideas?
So, we came up with this idea of holding an ‘afternoon tea’ session every Friday lunchtime. During tea each Agent shares something that they have recently discovered or found interesting and we all discuss.
We thought you might be interested to check what each person shared!

Name: Agent Matt
Material shared: Not Tetris 2
Play it on: http://www.stabyourself.net/nottetris2
Reason for sharing: I think it’s an interesting subversion of a classic game. The ‘broken-ness’ of it just works, and it is self documenting.
Reflection

Reason for sharing: Along with Limbo, Amnesia was the best game I played last year.
Reflection
Matt: Watching videos of people’s reactions is always interesting. It’s incredible just how psychologically hooked people can get, even though they can just walk away at any time.
Simon: Amnesia looks like an horrifying ride and I want to take it ![]()
Tom: I need to play this game, but after watching that video I also need to play it on skype with Simon.
Tian: I was worried at first when you told me it’s going to be scary, because I tend to scream if I see something scary. But I didn’t and it was kinda confusing… and funny. However I still would not play the game, just because it’s a scary game and I’ve experienced enough scary things.
Ramsey: Looked fantastic, I’ll get on it as soon as I grow a pair to play horror games lol. It seems the developers really understood how to manipulate the emotions and fear of the player and tweak it to ALMOST the point of snapping.

Reflection

Name: Agent Tom
Material shared: We are the Strange (trailer).
Reason for sharing: Striking visuals and an amazing story. I love how it combines so many different types of visual elements and twists them into an unholy creation of amazing awesome.
Reflection
Henrik: Don’t know if I’d enjoy the movie but will see it because of it uniqueness. If we did not have creations like these our culture would be very dull.
Matt: Crazy video, I imagine it would have been very difficult to juxtapose all of the various techniques.
Simon: I don’t know whether I like his commitment or his craziness more.
Tian: Interesting find, I would love to know how he can afford to make such a long movie by himself. 18 months of production time doesn’t sound like a long enough period for making a good quality movie to me. Also I would love to know how he promoted and sold it, I think it’s really hard to market this kind of film.
Ramsey: Really cool animation man, I can’t wait to pull out the popcorn and anti-seizure pills and let it siege my senses.

Reflection
Henrik: Fantastic short by people with skills and understanding that goes beyond animation goodness. I think the isolation cell metaphor worked for the most part. The additional details noticed through a second screening were few but impressive.
Agent Ramsey shared a top secret idea, so will remain in the vault
Where do you find your best sources of creative inspiration? Please post in the comments any interesting things you’ve found on the internet as we’re really interested to see what inspires you.



























