CAT | award

Last weekend, we competed in the #fab48hr game making competition in Brisbane, Australia… and what a wild weekend! We won! That was great, but more importantly I was absolutely blown away by the quality of games made by the other teams. I was particularly impressed with the level of quality and polish that was developed in “indie” / student room. There is an enormous amount of talent in Australia and I’m sure we’re going to see more from those awesome young developers.

In the #fab48hr competition, each team must concept, design, and create a game based on three keywords that are provided at the beginning of the competition. This year, those words were “suit”, “key”, and “badger”, provided by Yug, Hex, and Jinx.

We made this:

Download the game we made here [WINDOWS] or if you use a Mac, try this link [MAC].

The Badgers of Fury 161

The Badgers of Fury 161

How to Play: Without giving too much away, if you have a couple of XBox controllers, plug them in for the best experience, using “A” as your action button. If you have to use a keyboard, you can use the arrow keys for player 1 and WASD for player 2, with “shift” as the action button. Also be aware the the glowing yellow floor (which totally looks like lava) will kill player 1 and the swirling blue circles (evidently poisonous gas…) will kill player 2. That’s all you really need to know… oh yeah one more thing: the badgers aren’t nice and they will eat your face.

The Badgers of Fury 161 was developed by the Alliance of Indie. This team was composed of developers from a number of Australia’s top Indie studios including yours truly Agent Tom (The Voxel Agents), Liam Hill (Defiant Development3 Blokes Studios), Cratesmith (Cratesmith,DefiantStrange Loop), Matt Ditton (Queensland College of Art, Defiant), and the incredibly talented Milenko (Strange Loop,Defiant).

The Alliance of Indie

Matt Ditton, Agent Tom, Liam Hill, Cratesmith, Milenko

But really, kudos where kudos is due:
As proud as we are of the game we managed to make in 48 Hours, the real winners of the competition were the indie team Rockin Moses (read about them here: who made a really fun game called The Fifth Suit. 

This game was great fun to play. For me, their game evoked “Smash Brothers Brawl”. While playing, I was less concerned about winning and more concerned about trying to make life difficult for my opponents. It was a strong social experience and quite a polished product for just 48 hours of work! You can grab a PC version of their game here [WIN] but it’s best played with XBox controllers. If you’re lucky enough to have some XBox controllers then I strongly suggest you get this version [WIN – XBox Controllers].

Congratulations Rockin Moses!

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The judges at GDC China’s Independent Games Festival have announced the winners of this years indie games competition, including Train Conductor 2: USA as “Best Mobile Game” of 2010.

IGF China Finalists

Screenshots from some of the finalists, including Train Conductor 2: USA in the center-top.

Announced as a finalist last month, Agent Simon attended the awards ceremony on behalf of the team and demonstrated Train Conductor 2: USA on the floor at GDC China in Shanghai.

Other winners included Sugar Cube by Turtle Cream of South Korea who won “Best Game”, Skillz: The DJ Game by Playpen Studios, Hong Kong, and ButaVX: Justice Fighter by Nekomura Games, Singapore.

Winner of the “Best Student Game” was The White Laboratory by Huazhong University of Science & Technology, China. Both DeadSteel (Media Design School, New Zealand) and Ponlai (National Yunlin University of Science and Technology, Taiwan) picked up “Excellent Student” awards.

The Voxel Agents were joined by fellow Melbourne developer Alexander Bruce and his innovative game Hazard: The Journey of Life who was also nominated for the awards. The fact that two Melbourne based indie developers were nominated for the awards indicates the strength and vibrancy of the Australian and Victorian indie games development scene.

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