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	<title>The Voxel Agents &#187; Top Secret</title>
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	<link>http://www.thevoxelagents.com</link>
	<description>Game Makers</description>
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		<title>This is how an Indie studio records bugs&#8230;</title>
		<link>http://www.thevoxelagents.com/2011/10/this-is-how-we-roll/</link>
		<comments>http://www.thevoxelagents.com/2011/10/this-is-how-we-roll/#comments</comments>
		<pubDate>Fri, 14 Oct 2011 00:39:28 +0000</pubDate>
		<dc:creator>Agent Tom</dc:creator>
				<category><![CDATA[inspiration]]></category>
		<category><![CDATA[making games]]></category>
		<category><![CDATA[Top Secret]]></category>
		<category><![CDATA[bugs]]></category>
		<category><![CDATA[qa]]></category>
		<category><![CDATA[Train Conductor]]></category>

		<guid isPermaLink="false">http://www.thevoxelagents.com/?p=1300</guid>
		<description><![CDATA[We were doing QA in the office, and we needed a way to record some of the particularly hard to reproduce bugs. Solution: masking tape of course. The result? Well we still can&#8217;t work out what was causing the bug, but now I can capture me beating Agent Simon&#8217;s high scores on video which is [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Slingshot Prototype &#8211; Postmortem</title>
		<link>http://www.thevoxelagents.com/2011/09/slingshot-prototype-postmortem/</link>
		<comments>http://www.thevoxelagents.com/2011/09/slingshot-prototype-postmortem/#comments</comments>
		<pubDate>Fri, 09 Sep 2011 07:37:55 +0000</pubDate>
		<dc:creator>Agent Henrik</dc:creator>
				<category><![CDATA[Game Ideas]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[making games]]></category>
		<category><![CDATA[Top Secret]]></category>

		<guid isPermaLink="false">http://www.thevoxelagents.com/?p=1236</guid>
		<description><![CDATA[We’ve prototyped a lot of games over the last few months, some of them were made and discarded within 2-3 days, others had a much longer development process and Slingshot was one of those games. Since I previously posted a concept video of the game here on our blog I thought I do a Postmortem [...]]]></description>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Time-Travel Treasure Hunt.</title>
		<link>http://www.thevoxelagents.com/2011/05/time-travel-treasure-hunt/</link>
		<comments>http://www.thevoxelagents.com/2011/05/time-travel-treasure-hunt/#comments</comments>
		<pubDate>Mon, 30 May 2011 08:57:53 +0000</pubDate>
		<dc:creator>Agent Henrik</dc:creator>
				<category><![CDATA[Game Ideas]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[making games]]></category>
		<category><![CDATA[Top Secret]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[henrik]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[play]]></category>
		<category><![CDATA[prototype]]></category>
		<category><![CDATA[stars]]></category>
		<category><![CDATA[tian]]></category>

		<guid isPermaLink="false">http://www.thevoxelagents.com/?p=781</guid>
		<description><![CDATA[PLAY This prototype is one in a series of time mechanic puzzles we&#8217;ve been exploring recently. Tian and I created this prototype and with some additional coding help from the other Voxels. It progressed from concept to prototype in just three days. While this concept as it stands will probably not be something we develop [...]]]></description>
		<wfw:commentRss>http://www.thevoxelagents.com/2011/05/time-travel-treasure-hunt/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Concept Game Idea &#8211; A musical real-time strategy game!</title>
		<link>http://www.thevoxelagents.com/2011/05/concept-game-idea-a-musical-real-time-strategy-game/</link>
		<comments>http://www.thevoxelagents.com/2011/05/concept-game-idea-a-musical-real-time-strategy-game/#comments</comments>
		<pubDate>Mon, 23 May 2011 07:55:33 +0000</pubDate>
		<dc:creator>Agent Matt</dc:creator>
				<category><![CDATA[Game Ideas]]></category>
		<category><![CDATA[Top Secret]]></category>

		<guid isPermaLink="false">http://www.thevoxelagents.com/?p=877</guid>
		<description><![CDATA[So here is a game idea that I&#8217;ve been working on. The inspiration came from looking at build-orders in starcraft, and thinking about how we can use that to generate tunes. This simple prototype is still in the extreme early stages, but it&#8217;s enough to get a feel for what some RTS generated music might [...]]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>New Agents have been recruited</title>
		<link>http://www.thevoxelagents.com/2011/04/new-agents-have-been-recruited/</link>
		<comments>http://www.thevoxelagents.com/2011/04/new-agents-have-been-recruited/#comments</comments>
		<pubDate>Wed, 20 Apr 2011 01:45:13 +0000</pubDate>
		<dc:creator>Agent Tom</dc:creator>
				<category><![CDATA[making games]]></category>
		<category><![CDATA[Misc]]></category>
		<category><![CDATA[Top Secret]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[indie games]]></category>
		<category><![CDATA[team]]></category>
		<category><![CDATA[The Voxel Agents]]></category>

		<guid isPermaLink="false">http://www.thevoxelagents.com/?p=613</guid>
		<description><![CDATA[2010 was a great year for The Voxel Agents. We saw the massive success of the Train Conductor series and we cemented our position as producers of high quality indie games for iOS.&#160; So now that 2011 has rolled around, we decided the time was right to grow our team. We’re very, very, happy and [...]]]></description>
		<wfw:commentRss>http://www.thevoxelagents.com/2011/04/new-agents-have-been-recruited/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Teaser images of Train Conductor &#8211; for iPhone and iPod Touch</title>
		<link>http://www.thevoxelagents.com/2009/09/train_conductor_teaser_images/</link>
		<comments>http://www.thevoxelagents.com/2009/09/train_conductor_teaser_images/#comments</comments>
		<pubDate>Sat, 19 Sep 2009 02:20:42 +0000</pubDate>
		<dc:creator>Agent Matt</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Top Secret]]></category>
		<category><![CDATA[Train Conductor]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[iphone dev]]></category>
		<category><![CDATA[iphone games]]></category>

		<guid isPermaLink="false">http://www.thevoxelagents.com/agentlogs/?p=67</guid>
		<description><![CDATA[Become the greatest Train Conductor in the Golden Age of Steam! These are the settings of the first two levels. We&#8217;re not showing the gameplay just yet, it&#8217;s top secret! The great Australian Outback. Enjoy the gorgeous beaches of Queensland.]]></description>
		<wfw:commentRss>http://www.thevoxelagents.com/2009/09/train_conductor_teaser_images/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Secret Screenies</title>
		<link>http://www.thevoxelagents.com/2009/05/secret-screenies/</link>
		<comments>http://www.thevoxelagents.com/2009/05/secret-screenies/#comments</comments>
		<pubDate>Wed, 27 May 2009 06:53:25 +0000</pubDate>
		<dc:creator>Agent Tom</dc:creator>
				<category><![CDATA[Dolphin Hero]]></category>
		<category><![CDATA[Top Secret]]></category>
		<category><![CDATA[dolphin]]></category>
		<category><![CDATA[dolphin hero]]></category>
		<category><![CDATA[iphone]]></category>

		<guid isPermaLink="false">http://www.thevoxelagents.com/agentlogs/?p=28</guid>
		<description><![CDATA[We had some requests from our twitter feed (follow us here) for some screenies of our latest game so we&#8217;ll put these ones out there. Bear in mind that this game still has to go through some more QA but this is our latest creation in all its glory. We&#8217;ll work on a video of [...]]]></description>
		<wfw:commentRss>http://www.thevoxelagents.com/2009/05/secret-screenies/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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