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	<title>The Voxel Agents</title>
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	<description>Game Makers</description>
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		<title>Prototyping solves real world problems</title>
		<link>http://www.thevoxelagents.com/2012/01/prototyping-solves-real-world-problems/</link>
		<comments>http://www.thevoxelagents.com/2012/01/prototyping-solves-real-world-problems/#comments</comments>
		<pubDate>Wed, 18 Jan 2012 22:07:01 +0000</pubDate>
		<dc:creator>Agent Matt</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.thevoxelagents.com/?p=1708</guid>
		<description><![CDATA[Back in 2011 we had a problem &#8211; How were we going to fit a 6th desk into our tiny (4.5 x 5 meters) office space. We had the following equipment, and the option of an extra desk (we could pick large or small) 4 Large Desks 1800 x 900mm 1 small desk 1200 x [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Hello, my name is Sam and I came to Jam!</title>
		<link>http://www.thevoxelagents.com/2012/01/hello-my-name-is-sam-and-i-came-to-jam/</link>
		<comments>http://www.thevoxelagents.com/2012/01/hello-my-name-is-sam-and-i-came-to-jam/#comments</comments>
		<pubDate>Fri, 13 Jan 2012 03:06:35 +0000</pubDate>
		<dc:creator>Agent Sam TC Wong</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.thevoxelagents.com/?p=1581</guid>
		<description><![CDATA[Hi, how&#8217;s it going? I&#8217;m Sam TC Wong, the latest addition to The Full-Time Voxel Agent&#8217;s Dev Team and one of Melbourne&#8217;s Resident Game Jammers. I&#8217;m also a recent Computer Science and Multimedia Graduate from Swinburne University of Technology. During my studies I made a bunch of games in my own spare time, outside of work. So&#8230;Hey! I was thinking, I&#8217;d [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Introducing our latest Full-Time member &#8211; Agent Sam</title>
		<link>http://www.thevoxelagents.com/2012/01/introducing-our-latest-full-time-member-agent-sam/</link>
		<comments>http://www.thevoxelagents.com/2012/01/introducing-our-latest-full-time-member-agent-sam/#comments</comments>
		<pubDate>Thu, 12 Jan 2012 00:42:36 +0000</pubDate>
		<dc:creator>Agent Matt</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.thevoxelagents.com/?p=1540</guid>
		<description><![CDATA[Agent Sam is a mad-keen programmer who was actually one of the very first Voxel Agents. He started with us waaaay back in 2009 doing 1-2 days a week &#8211; which was as much as his university schedule would allow. Tom Simon Tian Matt Henrik Sam When Sam started, we were just winding up on [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>What&#8217;s New in the Android version of TC2: USA</title>
		<link>http://www.thevoxelagents.com/2011/12/whats-new-in-the-android-version-of-tc2-usa/</link>
		<comments>http://www.thevoxelagents.com/2011/12/whats-new-in-the-android-version-of-tc2-usa/#comments</comments>
		<pubDate>Wed, 21 Dec 2011 03:19:58 +0000</pubDate>
		<dc:creator>Agent Simon</dc:creator>
				<category><![CDATA[making games]]></category>
		<category><![CDATA[Train Conductor]]></category>

		<guid isPermaLink="false">http://www.thevoxelagents.com/?p=1367</guid>
		<description><![CDATA[We&#8217;re proud to announce that Train Conductor 2: USA is finally available for android phones! Launched in early december, the new Android version is double the size with twice the content of the iOS version. We&#8217;ve spent many months creating cool new unique content for this release. It&#8217;s the biggest update to the Train Conductor series [...]]]></description>
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		<slash:comments>6</slash:comments>
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		<title>The Fire Game</title>
		<link>http://www.thevoxelagents.com/2011/12/the-fire-game/</link>
		<comments>http://www.thevoxelagents.com/2011/12/the-fire-game/#comments</comments>
		<pubDate>Mon, 19 Dec 2011 23:00:15 +0000</pubDate>
		<dc:creator>Agent Matt</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.thevoxelagents.com/?p=1450</guid>
		<description><![CDATA[So this is an awesome prototype that I worked on earlier in the year. It&#8217;s been sitting on the shelf gathering dust. Dust is boring &#8211; Players are fun! So now I&#8217;m setting it free. Hit the image below to start playing, or skip ahead for the long story. THE GAME Play the Fire Game in [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>The &#8216;Demon Train&#8217; Saga</title>
		<link>http://www.thevoxelagents.com/2011/12/the-demon-train-saga/</link>
		<comments>http://www.thevoxelagents.com/2011/12/the-demon-train-saga/#comments</comments>
		<pubDate>Fri, 16 Dec 2011 06:02:16 +0000</pubDate>
		<dc:creator>Agent Matt</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Train Conductor]]></category>

		<guid isPermaLink="false">http://www.thevoxelagents.com/?p=1415</guid>
		<description><![CDATA[Everyone knows when you release stuff into the wild that players will leave some pretty interesting reviews. But we have a story that I think puts the icing on the cake&#8230;. When we launched TC2 on the marketplace our first few reviews were coming in, and it looked like everyone was loving the game. &#8220;Great [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>This is how an Indie studio records bugs&#8230;</title>
		<link>http://www.thevoxelagents.com/2011/10/this-is-how-we-roll/</link>
		<comments>http://www.thevoxelagents.com/2011/10/this-is-how-we-roll/#comments</comments>
		<pubDate>Fri, 14 Oct 2011 00:39:28 +0000</pubDate>
		<dc:creator>Agent Tom</dc:creator>
				<category><![CDATA[inspiration]]></category>
		<category><![CDATA[making games]]></category>
		<category><![CDATA[Top Secret]]></category>
		<category><![CDATA[bugs]]></category>
		<category><![CDATA[qa]]></category>
		<category><![CDATA[Train Conductor]]></category>

		<guid isPermaLink="false">http://www.thevoxelagents.com/?p=1300</guid>
		<description><![CDATA[We were doing QA in the office, and we needed a way to record some of the particularly hard to reproduce bugs. Solution: masking tape of course. The result? Well we still can&#8217;t work out what was causing the bug, but now I can capture me beating Agent Simon&#8217;s high scores on video which is [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>The Badgers of Fury 161</title>
		<link>http://www.thevoxelagents.com/2011/10/badgers-fury-161/</link>
		<comments>http://www.thevoxelagents.com/2011/10/badgers-fury-161/#comments</comments>
		<pubDate>Mon, 10 Oct 2011 06:47:37 +0000</pubDate>
		<dc:creator>Agent Tom</dc:creator>
				<category><![CDATA[48 hour game comp]]></category>
		<category><![CDATA[award]]></category>
		<category><![CDATA[Game Ideas]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[making games]]></category>
		<category><![CDATA[3 blokes]]></category>
		<category><![CDATA[alliance]]></category>
		<category><![CDATA[cratesmith]]></category>
		<category><![CDATA[defiant]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[fab48hour]]></category>
		<category><![CDATA[fab48hr]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[indie games]]></category>
		<category><![CDATA[preview]]></category>
		<category><![CDATA[prototype]]></category>
		<category><![CDATA[strange loop]]></category>
		<category><![CDATA[strangeloop]]></category>
		<category><![CDATA[The Voxel Agents]]></category>

		<guid isPermaLink="false">http://www.thevoxelagents.com/?p=1274</guid>
		<description><![CDATA[Last weekend, we competed in the #fab48hr game making competition in Brisbane, Australia&#8230; and what a wild weekend! We won! That was great, but more importantly I was absolutely blown away by the quality of games made by the other teams. I was particularly impressed with the level of quality and polish that was developed [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>The Alliance of Indie: Australian game studios team up for the Fab 48 Hour Game Jam!</title>
		<link>http://www.thevoxelagents.com/2011/09/alliance-of-indie/</link>
		<comments>http://www.thevoxelagents.com/2011/09/alliance-of-indie/#comments</comments>
		<pubDate>Thu, 29 Sep 2011 01:01:44 +0000</pubDate>
		<dc:creator>Agent Tom</dc:creator>
				<category><![CDATA[48 hour game comp]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[making games]]></category>
		<category><![CDATA[3 blokes]]></category>
		<category><![CDATA[cratesmith]]></category>
		<category><![CDATA[defiant]]></category>
		<category><![CDATA[fab48hr]]></category>
		<category><![CDATA[game jam]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[melonauts]]></category>
		<category><![CDATA[strange loop]]></category>
		<category><![CDATA[strangeloop]]></category>
		<category><![CDATA[The Voxel Agents]]></category>

		<guid isPermaLink="false">http://www.thevoxelagents.com/?p=1259</guid>
		<description><![CDATA[The cream of Australia’s indie game development world are joining forces to compete in Brisbane’s annual fab48hr computer game making competition. Last years winners, Cratewerks, which included Matt Ditton and Cratesmith, are combining forces with one of 2007 and 2008 winners, Agent Tom Killen, of the teams sif90 (2007, 2008) and The Voxel Agents (2010). They will be joined by [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>The mobile market place: how does it look today?</title>
		<link>http://www.thevoxelagents.com/2011/09/the-mobile-market-place/</link>
		<comments>http://www.thevoxelagents.com/2011/09/the-mobile-market-place/#comments</comments>
		<pubDate>Mon, 26 Sep 2011 02:14:52 +0000</pubDate>
		<dc:creator>Agent Tom</dc:creator>
				<category><![CDATA[business]]></category>
		<category><![CDATA[making games]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[bizniz]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[flurry]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[ios]]></category>
		<category><![CDATA[ipad]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[iphone dev]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[sales]]></category>
		<category><![CDATA[store]]></category>
		<category><![CDATA[The Voxel Agents]]></category>

		<guid isPermaLink="false">http://www.thevoxelagents.com/?p=1118</guid>
		<description><![CDATA[We spend a lot of time being all creative and fuzzy and nice here at The Voxel Agents, but often we need to stand back and have a good hard think about what&#8217;s actually happening out there in the mobile games space. To make sure we are all still on top of everything, I spent [...]]]></description>
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		<slash:comments>4</slash:comments>
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