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	<title>The Voxel Agents</title>
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	<link>http://www.thevoxelagents.com</link>
	<description>Game Makers</description>
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		<title>Thoughts on Buying apps in China?</title>
		<link>http://www.thevoxelagents.com/2012/02/thoughts-on-buying-apps-in-china/</link>
		<comments>http://www.thevoxelagents.com/2012/02/thoughts-on-buying-apps-in-china/#comments</comments>
		<pubDate>Tue, 21 Feb 2012 22:24:10 +0000</pubDate>
		<dc:creator>Agent Tian</dc:creator>
				<category><![CDATA[business]]></category>
		<category><![CDATA[Misc]]></category>
		<category><![CDATA[app]]></category>
		<category><![CDATA[china]]></category>
		<category><![CDATA[expensive]]></category>
		<category><![CDATA[ipad]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[market]]></category>

		<guid isPermaLink="false">http://www.thevoxelagents.com/?p=1799</guid>
		<description><![CDATA[This comic illustrates what happend to me when I really wanted to buy an app on my parent&#8217;s ipad when I was in China. While in Australia you only need to type in your visa card details, the way the iTune&#8217;s App Store currently works in China can take ages &#8211; especially in my case [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Voxel Agents&#8217; Prototyping in Pictures (2011)</title>
		<link>http://www.thevoxelagents.com/2012/02/the-voxel-agents-prototyping-in-pictures-2011/</link>
		<comments>http://www.thevoxelagents.com/2012/02/the-voxel-agents-prototyping-in-pictures-2011/#comments</comments>
		<pubDate>Thu, 09 Feb 2012 06:50:53 +0000</pubDate>
		<dc:creator>Agent Simon</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Game Ideas]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[making games]]></category>
		<category><![CDATA[Top Secret]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[indie games]]></category>
		<category><![CDATA[play]]></category>
		<category><![CDATA[playtest]]></category>
		<category><![CDATA[prototype]]></category>

		<guid isPermaLink="false">http://www.thevoxelagents.com/?p=1751</guid>
		<description><![CDATA[In 2011 we made loads of prototype games; some small, some funny, some that sucked, almost all ugly (except the lucky few that receive Tian&#8217;s touch ). Here&#8217;s a visual tour of 20 of the 24 games that we made in five months. Together they paint the picture of what Voxel Agent games look like [...]]]></description>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Prototyping solves real world problems</title>
		<link>http://www.thevoxelagents.com/2012/01/prototyping-solves-real-world-problems/</link>
		<comments>http://www.thevoxelagents.com/2012/01/prototyping-solves-real-world-problems/#comments</comments>
		<pubDate>Wed, 18 Jan 2012 22:07:01 +0000</pubDate>
		<dc:creator>Agent Matt</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.thevoxelagents.com/?p=1708</guid>
		<description><![CDATA[Back in 2011 we had a problem &#8211; How were we going to fit a 6th desk into our tiny (4.5 x 5 meters) office space. We had the following equipment, and the option of an extra desk (we could pick large or small) 4 Large Desks 1800 x 900mm 1 small desk 1200 x [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Hello, my name is Sam and I came to Jam!</title>
		<link>http://www.thevoxelagents.com/2012/01/hello-my-name-is-sam-and-i-came-to-jam/</link>
		<comments>http://www.thevoxelagents.com/2012/01/hello-my-name-is-sam-and-i-came-to-jam/#comments</comments>
		<pubDate>Fri, 13 Jan 2012 03:06:35 +0000</pubDate>
		<dc:creator>Agent Sam TC Wong</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.thevoxelagents.com/?p=1581</guid>
		<description><![CDATA[Hi, how&#8217;s it going? I&#8217;m Sam TC Wong, the latest addition to The Full-Time Voxel Agent&#8217;s Dev Team and one of Melbourne&#8217;s Resident Game Jammers. I&#8217;m also a recent Computer Science and Multimedia Graduate from Swinburne University of Technology. During my studies I made a bunch of games in my own spare time, outside of work. So&#8230;Hey! I was thinking, I&#8217;d [...]]]></description>
		<wfw:commentRss>http://www.thevoxelagents.com/2012/01/hello-my-name-is-sam-and-i-came-to-jam/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Introducing our latest Full-Time member &#8211; Agent Sam</title>
		<link>http://www.thevoxelagents.com/2012/01/introducing-our-latest-full-time-member-agent-sam/</link>
		<comments>http://www.thevoxelagents.com/2012/01/introducing-our-latest-full-time-member-agent-sam/#comments</comments>
		<pubDate>Thu, 12 Jan 2012 00:42:36 +0000</pubDate>
		<dc:creator>Agent Matt</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.thevoxelagents.com/?p=1540</guid>
		<description><![CDATA[Agent Sam is a mad-keen programmer who was actually one of the very first Voxel Agents. He started with us waaaay back in 2009 doing 1-2 days a week &#8211; which was as much as his university schedule would allow. Tom Simon Tian Matt Henrik Sam When Sam started, we were just winding up on [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>What&#8217;s New in the Android version of TC2: USA</title>
		<link>http://www.thevoxelagents.com/2011/12/whats-new-in-the-android-version-of-tc2-usa/</link>
		<comments>http://www.thevoxelagents.com/2011/12/whats-new-in-the-android-version-of-tc2-usa/#comments</comments>
		<pubDate>Wed, 21 Dec 2011 03:19:58 +0000</pubDate>
		<dc:creator>Agent Simon</dc:creator>
				<category><![CDATA[making games]]></category>
		<category><![CDATA[Train Conductor]]></category>

		<guid isPermaLink="false">http://www.thevoxelagents.com/?p=1367</guid>
		<description><![CDATA[We&#8217;re proud to announce that Train Conductor 2: USA is finally available for android phones! Launched in early december, the new Android version is double the size with twice the content of the iOS version. We&#8217;ve spent many months creating cool new unique content for this release. It&#8217;s the biggest update to the Train Conductor series [...]]]></description>
		<wfw:commentRss>http://www.thevoxelagents.com/2011/12/whats-new-in-the-android-version-of-tc2-usa/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>The Fire Game</title>
		<link>http://www.thevoxelagents.com/2011/12/the-fire-game/</link>
		<comments>http://www.thevoxelagents.com/2011/12/the-fire-game/#comments</comments>
		<pubDate>Mon, 19 Dec 2011 23:00:15 +0000</pubDate>
		<dc:creator>Agent Matt</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.thevoxelagents.com/?p=1450</guid>
		<description><![CDATA[So this is an awesome prototype that I worked on earlier in the year. It&#8217;s been sitting on the shelf gathering dust. Dust is boring &#8211; Players are fun! So now I&#8217;m setting it free. Hit the image below to start playing, or skip ahead for the long story. THE GAME Play the Fire Game in [...]]]></description>
		<wfw:commentRss>http://www.thevoxelagents.com/2011/12/the-fire-game/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>The &#8216;Demon Train&#8217; Saga</title>
		<link>http://www.thevoxelagents.com/2011/12/the-demon-train-saga/</link>
		<comments>http://www.thevoxelagents.com/2011/12/the-demon-train-saga/#comments</comments>
		<pubDate>Fri, 16 Dec 2011 06:02:16 +0000</pubDate>
		<dc:creator>Agent Matt</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Train Conductor]]></category>

		<guid isPermaLink="false">http://www.thevoxelagents.com/?p=1415</guid>
		<description><![CDATA[Everyone knows when you release stuff into the wild that players will leave some pretty interesting reviews. But we have a story that I think puts the icing on the cake&#8230;. When we launched TC2 on the marketplace our first few reviews were coming in, and it looked like everyone was loving the game. &#8220;Great [...]]]></description>
		<wfw:commentRss>http://www.thevoxelagents.com/2011/12/the-demon-train-saga/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>This is how an Indie studio records bugs&#8230;</title>
		<link>http://www.thevoxelagents.com/2011/10/this-is-how-we-roll/</link>
		<comments>http://www.thevoxelagents.com/2011/10/this-is-how-we-roll/#comments</comments>
		<pubDate>Fri, 14 Oct 2011 00:39:28 +0000</pubDate>
		<dc:creator>Agent Tom</dc:creator>
				<category><![CDATA[inspiration]]></category>
		<category><![CDATA[making games]]></category>
		<category><![CDATA[Top Secret]]></category>
		<category><![CDATA[bugs]]></category>
		<category><![CDATA[qa]]></category>
		<category><![CDATA[Train Conductor]]></category>

		<guid isPermaLink="false">http://www.thevoxelagents.com/?p=1300</guid>
		<description><![CDATA[We were doing QA in the office, and we needed a way to record some of the particularly hard to reproduce bugs. Solution: masking tape of course. The result? Well we still can&#8217;t work out what was causing the bug, but now I can capture me beating Agent Simon&#8217;s high scores on video which is [...]]]></description>
		<wfw:commentRss>http://www.thevoxelagents.com/2011/10/this-is-how-we-roll/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Badgers of Fury 161</title>
		<link>http://www.thevoxelagents.com/2011/10/badgers-fury-161/</link>
		<comments>http://www.thevoxelagents.com/2011/10/badgers-fury-161/#comments</comments>
		<pubDate>Mon, 10 Oct 2011 06:47:37 +0000</pubDate>
		<dc:creator>Agent Tom</dc:creator>
				<category><![CDATA[48 hour game comp]]></category>
		<category><![CDATA[award]]></category>
		<category><![CDATA[Game Ideas]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[making games]]></category>
		<category><![CDATA[3 blokes]]></category>
		<category><![CDATA[alliance]]></category>
		<category><![CDATA[cratesmith]]></category>
		<category><![CDATA[defiant]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[fab48hour]]></category>
		<category><![CDATA[fab48hr]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[indie games]]></category>
		<category><![CDATA[preview]]></category>
		<category><![CDATA[prototype]]></category>
		<category><![CDATA[strange loop]]></category>
		<category><![CDATA[strangeloop]]></category>
		<category><![CDATA[The Voxel Agents]]></category>

		<guid isPermaLink="false">http://www.thevoxelagents.com/?p=1274</guid>
		<description><![CDATA[Last weekend, we competed in the #fab48hr game making competition in Brisbane, Australia&#8230; and what a wild weekend! We won! That was great, but more importantly I was absolutely blown away by the quality of games made by the other teams. I was particularly impressed with the level of quality and polish that was developed [...]]]></description>
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