TAG | art
In 2011 we made loads of prototype games; some small, some funny, some that sucked, almost all ugly (except the lucky few that receive Tian’s touch ). Here’s a visual tour of 20 of the 24 games that we made in five months. Together they paint the picture of what Voxel Agent games look like when they’re born – a mish-mash of squares, circles and terrible colour schemes!
The Voxel Afternoon Tea! Sound’s awesome, doesn’t it?
As creative individuals we are always producing new ideas, but how can we continually produce without also absorbing ideas?
So, we came up with this idea of holding an ‘afternoon tea’ session every Friday lunchtime. During tea each Agent shares something that they have recently discovered or found interesting and we all discuss.
We thought you might be interested to check what each person shared!
Name: Agent Matt
Material shared: Not Tetris 2
Play it on: http://www.stabyourself.net/nottetris2
Reason for sharing: I think it’s an interesting subversion of a classic game. The ‘broken-ness’ of it just works, and it is self documenting.
Reason for sharing: Along with Limbo, Amnesia was the best game I played last year.
Matt: Watching videos of people’s reactions is always interesting. It’s incredible just how psychologically hooked people can get, even though they can just walk away at any time.
Simon: Amnesia looks like an horrifying ride and I want to take it
Tom: I need to play this game, but after watching that video I also need to play it on skype with Simon.
Tian: I was worried at first when you told me it’s going to be scary, because I tend to scream if I see something scary. But I didn’t and it was kinda confusing… and funny. However I still would not play the game, just because it’s a scary game and I’ve experienced enough scary things.
Ramsey: Looked fantastic, I’ll get on it as soon as I grow a pair to play horror games lol. It seems the developers really understood how to manipulate the emotions and fear of the player and tweak it to ALMOST the point of snapping.
Name: Agent Tom
Material shared: We are the Strange (trailer).
Reason for sharing: Striking visuals and an amazing story. I love how it combines so many different types of visual elements and twists them into an unholy creation of amazing awesome.
Henrik: Don’t know if I’d enjoy the movie but will see it because of it uniqueness. If we did not have creations like these our culture would be very dull.
Matt: Crazy video, I imagine it would have been very difficult to juxtapose all of the various techniques.
Simon: I don’t know whether I like his commitment or his craziness more.
Tian: Interesting find, I would love to know how he can afford to make such a long movie by himself. 18 months of production time doesn’t sound like a long enough period for making a good quality movie to me. Also I would love to know how he promoted and sold it, I think it’s really hard to market this kind of film.
Ramsey: Really cool animation man, I can’t wait to pull out the popcorn and anti-seizure pills and let it siege my senses.
Henrik: Fantastic short by people with skills and understanding that goes beyond animation goodness. I think the isolation cell metaphor worked for the most part. The additional details noticed through a second screening were few but impressive.
Agent Ramsey shared a top secret idea, so will remain in the vault
Where do you find your best sources of creative inspiration? Please post in the comments any interesting things you’ve found on the internet as we’re really interested to see what inspires you.
This prototype is one in a series of time mechanic puzzles we’ve been exploring recently. Tian and I created this prototype and with some additional coding help from the other Voxels. It progressed from concept to prototype in just three days. While this concept as it stands will probably not be something we develop further, it has spawned some very interesting derivative ideas and creations.
I particularly believe in the navigation controls and we’ve been developing some quite special with them. Hopefully we’ll be able to show you this in the near future.
Time-Travel Treasure Hunt is a an observation-puzzle game where the players goal is to locate stars which are hidden in a scene. The scene changes over time, playing back a simple story, and the player can follow the events from start to finish or can reverse and scrub time however they please. As the scene unfolds, objects and patterns will collide and overlay each other to form a star-shape. The player must observe these shapes, and click them at the right moment to identify where they are hidden.
Here’s an example of 3 animated shapes dancing and having an absolute blast in the snow. Can you see when they align to form a star?
Click the link below to play the game! Rules:
- Locate the stars in the animation and click on them when you spot them. We don’t mean the obvious stars in the night sky, but the hidden stars formed by shapes and patterns, as well as pink stars.
- Use the scrubber to scrub time backwards and forwards, and use the arrow keys to jump a single frame at a time.
- Pink stars will briefly appear for just a split second and it’s only possible to click them when they are visible.
- Other stars have been cleverly hidden in the environment and take shape when objects align.
There a total of 10 stars. See if you can find them all. Click here to play: Time-Travel Treasure Hunt [35 MB]
So, here is another piece of concept art that I’ve been working on… Other agents find this scene a bit too dark – but maybe they are just too bright for it! What do you think?