TAG | award
Last weekend, we competed in the #fab48hr game making competition in Brisbane, Australia… and what a wild weekend! We won! That was great, but more importantly I was absolutely blown away by the quality of games made by the other teams. I was particularly impressed with the level of quality and polish that was developed in “indie” / student room. There is an enormous amount of talent in Australia and I’m sure we’re going to see more from those awesome young developers.
In the #fab48hr competition, each team must concept, design, and create a game based on three keywords that are provided at the beginning of the competition. This year, those words were “suit”, “key”, and “badger”, provided by Yug, Hex, and Jinx.
We made this:
How to Play: Without giving too much away, if you have a couple of XBox controllers, plug them in for the best experience, using “A” as your action button. If you have to use a keyboard, you can use the arrow keys for player 1 and WASD for player 2, with “shift” as the action button. Also be aware the the glowing yellow floor (which totally looks like lava) will kill player 1 and the swirling blue circles (evidently poisonous gas…) will kill player 2. That’s all you really need to know… oh yeah one more thing: the badgers aren’t nice and they will eat your face.
The Badgers of Fury 161 was developed by the Alliance of Indie. This team was composed of developers from a number of Australia’s top Indie studios including yours truly Agent Tom (The Voxel Agents), Liam Hill (Defiant Development, 3 Blokes Studios), Cratesmith (Cratesmith,Defiant, Strange Loop), Matt Ditton (Queensland College of Art, Defiant), and the incredibly talented Milenko (Strange Loop,Defiant).
But really, kudos where kudos is due:
As proud as we are of the game we managed to make in 48 Hours, the real winners of the competition were the indie team Rockin Moses (read about them here: http://making-games.net/48/?p=2916) who made a really fun game called The Fifth Suit.
This game was great fun to play. For me, their game evoked “Smash Brothers Brawl”. While playing, I was less concerned about winning and more concerned about trying to make life difficult for my opponents. It was a strong social experience and quite a polished product for just 48 hours of work! You can grab a PC version of their game here [WIN] but it’s best played with XBox controllers. If you’re lucky enough to have some XBox controllers then I strongly suggest you get this version [WIN - XBox Controllers].
Over the weekend, we attended the Freeplay Independent Games Festival. Having had some time to recover from the brain-load of inspiring discussions, we thought we’d write a quick thank-you message to the organisers, the volunteers, and everyone who attended.
It’s really interesting to be part of a festival where everyone is so deeply passionate about games. Few artistic realms have get such a rabid crew of practitioners, willing to play, think, reflect, discuss and research their passion all day, and then long into the night. It really shows how unique the games industry is, where everyone is part of a Play, Enjoy, Share, culture. Freeplay really brought us together, it was truly amazing to see such a diverse group of like-minded people, sharing, playing and enjoying their time together.
The festival wasn’t all just fun and games though. There was also an awards night!
Brawsome did an excellent job with his game Jolly Rover, winning Best Australian Game; and a surprise victory goes to Sword Lady & The Viking; two university students awarded Best Game Design with Up, Down, Ready. I had a chance to hang out with both at the event, and they absolutely deserve it.
We picked up Best Game Audio with Train Conductor. Thank you Freeplay, we’ll keep the funky SFX and pumpin’ music coming in future titles. Thanks especially to Joel Joslin who writes our tunes.
Thank you to the international speakers who flew such a long way to share their thoughts with us. A further thank you to Multimedia Victoria for funding the festival, and the Victorian Library for hosting it. The Victorian government has done a great job of making Melbourne the ‘Games Capital’ of Australia.
Finally, I’ll leave you with a shot of the team brandishing the 2 awards (Best Game Audio, and Runner-up for Best Game Design)