TAG | freeplay
This week we’ve made some small changes to Toy Mania. Nothing that’s too game changing, just some fixes for issues we noticed at PAX.
We picked up that some players didn’t notice the 60 second timer that was counting down. Now, the clock ticks down in more ways than one! You hear it, feel it, smell it, live it breathe it. It’s all around you.
We’ve also added your biggest toy to the score screen so you can say hi to your new found friend.
The most astute players will have noticed that the ‘BETA’ tag now is an ‘ALPHA’ tag. As the game currently stands, we have what is known as a vertical slice, that is: one feature of the game polished to a good level of quality. Beta suggests the game is feature complete, which is far from the truth. There are many more features that we want to add to the game, and they will be rolled out over the coming months. Keep praying for the Crazy-Cat-Lady Boost, cause it might just happen… What features do you want to see?
Finally, another problem we noticed at PAX was that some people were unsure as to how to use the power ups. To remedy this, we’ve changed the icon just a tad. Doesn’t it look clickable now?
Feel free to email us or post suggestions or improvements to our fan page www.facebook.com/ToyManiaGame
See you next week!
Over the weekend, we attended the Freeplay Independent Games Festival. Having had some time to recover from the brain-load of inspiring discussions, we thought we’d write a quick thank-you message to the organisers, the volunteers, and everyone who attended.
It’s really interesting to be part of a festival where everyone is so deeply passionate about games. Few artistic realms have get such a rabid crew of practitioners, willing to play, think, reflect, discuss and research their passion all day, and then long into the night. It really shows how unique the games industry is, where everyone is part of a Play, Enjoy, Share, culture. Freeplay really brought us together, it was truly amazing to see such a diverse group of like-minded people, sharing, playing and enjoying their time together.
The festival wasn’t all just fun and games though. There was also an awards night!
Brawsome did an excellent job with his game Jolly Rover, winning Best Australian Game; and a surprise victory goes to Sword Lady & The Viking; two university students awarded Best Game Design with Up, Down, Ready. I had a chance to hang out with both at the event, and they absolutely deserve it.
We picked up Best Game Audio with Train Conductor. Thank you Freeplay, we’ll keep the funky SFX and pumpin’ music coming in future titles. Thanks especially to Joel Joslin who writes our tunes.
Thank you to the international speakers who flew such a long way to share their thoughts with us. A further thank you to Multimedia Victoria for funding the festival, and the Victorian Library for hosting it. The Victorian government has done a great job of making Melbourne the ‘Games Capital’ of Australia.
Finally, I’ll leave you with a shot of the team brandishing the 2 awards (Best Game Audio, and Runner-up for Best Game Design)