TAG | indie
This week we’ve made some small changes to Toy Mania. Nothing that’s too game changing, just some fixes for issues we noticed at PAX.
We picked up that some players didn’t notice the 60 second timer that was counting down. Now, the clock ticks down in more ways than one! You hear it, feel it, smell it, live it breathe it. It’s all around you.
We’ve also added your biggest toy to the score screen so you can say hi to your new found friend.
The most astute players will have noticed that the ‘BETA’ tag now is an ‘ALPHA’ tag. As the game currently stands, we have what is known as a vertical slice, that is: one feature of the game polished to a good level of quality. Beta suggests the game is feature complete, which is far from the truth. There are many more features that we want to add to the game, and they will be rolled out over the coming months. Keep praying for the Crazy-Cat-Lady Boost, cause it might just happen… What features do you want to see?
Finally, another problem we noticed at PAX was that some people were unsure as to how to use the power ups. To remedy this, we’ve changed the icon just a tad. Doesn’t it look clickable now?
Feel free to email us or post suggestions or improvements to our fan page www.facebook.com/ToyManiaGame
See you next week!
In 2011 we made loads of prototype games; some small, some funny, some that sucked, almost all ugly (except the lucky few that receive Tian’s touch ). Here’s a visual tour of 20 of the 24 games that we made in five months. Together they paint the picture of what Voxel Agent games look like when they’re born – a mish-mash of squares, circles and terrible colour schemes!
Last weekend, we competed in the #fab48hr game making competition in Brisbane, Australia… and what a wild weekend! We won! That was great, but more importantly I was absolutely blown away by the quality of games made by the other teams. I was particularly impressed with the level of quality and polish that was developed in “indie” / student room. There is an enormous amount of talent in Australia and I’m sure we’re going to see more from those awesome young developers.
In the #fab48hr competition, each team must concept, design, and create a game based on three keywords that are provided at the beginning of the competition. This year, those words were “suit”, “key”, and “badger”, provided by Yug, Hex, and Jinx.
We made this:
How to Play: Without giving too much away, if you have a couple of XBox controllers, plug them in for the best experience, using “A” as your action button. If you have to use a keyboard, you can use the arrow keys for player 1 and WASD for player 2, with “shift” as the action button. Also be aware the the glowing yellow floor (which totally looks like lava) will kill player 1 and the swirling blue circles (evidently poisonous gas…) will kill player 2. That’s all you really need to know… oh yeah one more thing: the badgers aren’t nice and they will eat your face.
The Badgers of Fury 161 was developed by the Alliance of Indie. This team was composed of developers from a number of Australia’s top Indie studios including yours truly Agent Tom (The Voxel Agents), Liam Hill (Defiant Development, 3 Blokes Studios), Cratesmith (Cratesmith,Defiant, Strange Loop), Matt Ditton (Queensland College of Art, Defiant), and the incredibly talented Milenko (Strange Loop,Defiant).
But really, kudos where kudos is due:
As proud as we are of the game we managed to make in 48 Hours, the real winners of the competition were the indie team Rockin Moses (read about them here: http://making-games.net/48/?p=2916) who made a really fun game called The Fifth Suit.
This game was great fun to play. For me, their game evoked “Smash Brothers Brawl”. While playing, I was less concerned about winning and more concerned about trying to make life difficult for my opponents. It was a strong social experience and quite a polished product for just 48 hours of work! You can grab a PC version of their game here [WIN] but it’s best played with XBox controllers. If you’re lucky enough to have some XBox controllers then I strongly suggest you get this version [WIN - XBox Controllers].
Last years winners, Cratewerks, which included Matt Ditton and Cratesmith, are combining forces with one of 2007 and 2008 winners, Agent Tom Killen, of the teams sif90 (2007, 2008) and The Voxel Agents (2010). They will be joined by the exceptionally talented Liam Hill, Mark Filippelli, and Milenko.
The 2010 event saw close competition between both Cratewerks and The Voxel Agents. Both teams made great games and in the final community voting round, Cratewerks won by a crucial single vote.
About The Alliance of Indie
The Alliance of Indie are Liam Hill (Defiant Development, 3 Blokes Studios), Cratesmith (Cratesmith,Defiant, Strange Loop), Matt Ditton (Queensland College of Art, Defiant), Milenko (Strange Loop,Defiant), Mark Filippelli (Strange Loop), and Agent Tom (The Voxel Agents).