TAG | playtest

In 2011 we made loads of prototype games; some small, some funny, some that sucked, almost all ugly (except the lucky few that receive Tian’s touch :D). Here’s a visual tour of 20 of the 24 games that we made in five months. Together they paint the picture of what Voxel Agent games look like when they’re born – a mish-mash of squares, circles and terrible colour schemes!


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Today we had a couple of strangers try our game in our first playtest on Melbourne’s lovely Southbank!

We got loads of great feedback, and Belinda wanted to know when she could buy the game!