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Last weekend, we competed in the #fab48hr game making competition in Brisbane, Australia… and what a wild weekend! We won! That was great, but more importantly I was absolutely blown away by the quality of games made by the other teams. I was particularly impressed with the level of quality and polish that was developed in “indie” / student room. There is an enormous amount of talent in Australia and I’m sure we’re going to see more from those awesome young developers.
In the #fab48hr competition, each team must concept, design, and create a game based on three keywords that are provided at the beginning of the competition. This year, those words were “suit”, “key”, and “badger”, provided by Yug, Hex, and Jinx.
We made this:
How to Play: Without giving too much away, if you have a couple of XBox controllers, plug them in for the best experience, using “A” as your action button. If you have to use a keyboard, you can use the arrow keys for player 1 and WASD for player 2, with “shift” as the action button. Also be aware the the glowing yellow floor (which totally looks like lava) will kill player 1 and the swirling blue circles (evidently poisonous gas…) will kill player 2. That’s all you really need to know… oh yeah one more thing: the badgers aren’t nice and they will eat your face.
The Badgers of Fury 161 was developed by the Alliance of Indie. This team was composed of developers from a number of Australia’s top Indie studios including yours truly Agent Tom (The Voxel Agents), Liam Hill (Defiant Development, 3 Blokes Studios), Cratesmith (Cratesmith,Defiant, Strange Loop), Matt Ditton (Queensland College of Art, Defiant), and the incredibly talented Milenko (Strange Loop,Defiant).
But really, kudos where kudos is due:
As proud as we are of the game we managed to make in 48 Hours, the real winners of the competition were the indie team Rockin Moses (read about them here: http://making-games.net/48/?p=2916) who made a really fun game called The Fifth Suit.
This game was great fun to play. For me, their game evoked “Smash Brothers Brawl”. While playing, I was less concerned about winning and more concerned about trying to make life difficult for my opponents. It was a strong social experience and quite a polished product for just 48 hours of work! You can grab a PC version of their game here [WIN] but it’s best played with XBox controllers. If you’re lucky enough to have some XBox controllers then I strongly suggest you get this version [WIN - XBox Controllers].
For the past few months we have been planning to release the mega sequel to Train Conductor on the 4th of July.
Just like this blog post, our submission was unfortunately not released in time for the Independence Day celebration of fireworks and barbeques.
No need to stress! Train Conductor USA will be available shortly after the holiday weekend. It’s currently in the submission process. We’re simply waiting for Apple’s approval before we release – we thought it would be nice to give them the weekend off.
While we were researching trains in America, we were actually quite inspired by the enormous impact they had upon the American industrial revolution and the role they continue to play today.
We pay homage to this throughout Train Conductor USA. It features the steam trains of the old wild west, the modern monorails of Miami, and of course the electric subways of New York – enough historical transport to make Paul Revere proud.
No need to wait long! We expect to be approved soon after the long weekend is finished. After that we’ll start our own celebrations with a few competitions and prizes for our very patient Train Conductor fans. We’ll be running the comps over Twitter and Facebook so if you’re not already friends with us make sure you don’t miss out – join us at Twitter and at Facebook.
Last week we announced Train Conductor USA and showed some screenshots of the Grand Canyon level. This week, I’ll be covering our New York level.
Regular New York travellers will feel at home with the new subway track numbering, based on real MTA subway lines.For now we’ve chosen the 1, 4, C, Q, and S lines, but, as always, we’re open to suggestions. The visual style in the subway is very urban (as you would expect) and features some stunning graffiti details. In the final level, look out for buskers performing on the platforms!
The challenge in this crowded NYC subway level is to avoid the columns between the tracks. You’ll really need your conducting hat for this level! We’ve played with many different column layouts, some more complex than others. So expect to see several variations in the final game!
Watch this space for more upcoming levels and inspiring new art and music!
Train Conductor is coming to the USA!
Everybody has been waiting for us to add new cities, and we’re finally ready to announce which ones. Get ready for a big suprise, because we are definitely adding new cities, but they belong to a whole new continent!
In this latest sneak-peak video you can see footage of two fantastic locations.
In the Grand Canyon players will have to build bridges to connect trains across the gap. This unique new gameplay will challenge your train management skills. You only get one opportunity to get each bridge right, so don’t mess it up!
In the future we’ll be announcing details of the hotly awaited survival mode, as well as posting details of new cities and funky new gameplay!
If you have any suggestions for which US cities you’d like to see first, be sure to let us know. Leave a comment, or tweet about it!